Duke’s first half in Atlanta had the feel of a game that kept tugging in two directions at once. The Blue Devils got enough from their offense to stay close, but Georgia Tech controlled long stretches of the opening two quarters and carried a 14-10 lead into halftime.
The biggest swing early came from the Yellow Jackets’ patience. Their opening drive lasted just over six minutes, covered 12 plays and ended with the afternoon’s first touchdown when Jordan Allen caught a 5-yard pass from Alberto Mendoza. Duke, meanwhile, couldn’t answer right away and spent the rest of the first quarter chasing the game.
Mendoza looked comfortable despite the conditions, which had been in question after Hurricane Isaias created uncertainty around kickoff. After a turbulent flight Friday night and heavy rain early Saturday, the weather cleared by the 3:30 p.m. start. The field was dry, with only light fog and wind hanging around, and Mendoza handled it well on the opening series by going 6-for-8 through the air.
The crowd setup was almost as uneven as the football. Georgia Tech had a record-breaking number of student season tickets sold this year and Bobby Dodd Stadium lists a 51,913-person capacity, but nearly half the seats still sat empty.
The students made their presence felt once the game began, and Duke had its own pocket of support in the southeast corner. That group got loud after the Blue Devils tied the score at seven in the second quarter, breaking into chants of “Let’s go, Duke”.
Duke’s best first-half stretch started with a big play late in the first quarter. With 16 seconds left, Walker Eget hit Nate Sheppard on a 3-yard pass between the hashes, and Sheppard turned it into a 24-yard gain to the Georgia Tech 10-yard line. That set up a drive that opened with a first-down completion to Jeremiah Hasley and finished early in the second quarter with Sheppard’s seventh rushing touchdown of the season, pulling Duke even at 7-7.
Sheppard was a major part of everything Duke had going offensively before halftime. Georgia Tech mostly bottled him up early - he had only 12 rushing yards in the first quarter - but he still finished the half with 50 rushing yards for Duke, including the touchdown run.
He briefly left for the blue injury tent with nine minutes left in the second quarter after limping off the field, and at that point he had accounted for 32 of Duke’s 41 rushing yards. He returned a few minutes later and immediately added 18 rushing yards on the opening snap of an almost four-minute drive.
On defense, Luke Mergott was the one Blue Devil consistently showing up. The linebacker had three solo tackles by the end of the first quarter, added a pass breakup in the second, and later delivered a strong hit on a punt return. With Duke’s defense having a hard time early against Georgia Tech’s run game, Mergott’s activity stood out.
The Yellow Jackets also got help from Duke’s mistakes. Flags came early - a false start on Georgia Tech showed up just four seconds into the game - and the penalties kept stacking up on both sides.
Georgia Tech finished the half with five infractions, while Duke was flagged four times on defense. Two calls in particular hurt the Blue Devils midway through the second quarter: roughing the passer on Tyshon Reed and unnecessary roughness on DaShawn Stone.
Those penalties helped extend a Georgia Tech drive that ended with a go-ahead rushing score.
By the numbers, neither team was especially sharp on third down. Duke converted three of six tries and never went for it on fourth down. Georgia Tech went 2-for-6 on third down and 1-for-2 on fourth.
The opening half was physical, uneven and full of stops and starts, but Duke found enough flashes to stay within one score. The problem was that Georgia Tech controlled enough of the rhythm to keep the Blue Devils on the back foot.
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